Medieval Total War 2 Elder Scrolls Mod

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This mod has been set to hidden. The reason given by the author is: Not compatible with current version of The Elder Scrolls: Total War.

Posted by11 months ago
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There seemed to be a general interest after a response to a post yesterday. So I started a new game to show off a great mod. Full credit to the creators, I only don't link to avoid upsetting the mods. PM me if interested.

A little about the mod. It's a full conversion that starts at the beginning of Morrowind and then progresses through the events of the games. Yes the Oblivion Crisis can happen.

Full disclosure, I'm cheating to help me place a million watchtowers to show off the map, and to help me get some epic battles fast for sake of showing off the game.

Sorry for the poor quality. Taken from my phone before work. Will begin the campaign in earnest tonight and post updates.

Imgur Gallery: http://imgur.com/gallery/JuomHsO

Link to the follow up:

Elder Scrolls: Total War The Beginning https://imgur.com/gallery/UvsAdkQ

Medieval total war 2 elder scrolls mod
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The competitive mode of The Elder Scrolls Online drew battle lines across Cyrodiil, reimagining a familiar landscape as a field of perpetual warfare. But our Nick’s the only person I know who ever reached the level 10 required to take part.

Medieval Total War 2 Mods

There are fewer prerequisites involved in playing The Elder Scrolls: Total War, the first public build of which was released yesterday.

The total conversion for Medieval 2: Total War – Kingdoms plonks you into Tamriel as the patriarch or matriarch of one of 20 factions. Its timeline spans parts of both the Third and Fourth Eras, covering the events of Morrowind and Oblivion as it goes.

This first release is humongous in scope and buggy in form. But the team have a plan to “develop the project [for] as long as possible”, or until public interest wanes.

“Naturally, as soon as there is new official data on the TES universe, it will be reflected in our mod,” writes LoRdNazgu1 on ModDB. “This could be, for example, the visual appearance of the Khajiit or Argonian troops.”

While the canon implementation of lizard uniforms is up in the air, the mod team have more solid plans for extra units, provincial campaigns in Daggerfall and Morrowind, and adapting the events of Skyrim. The latter, they note, is “the place to be”.

In whose name will you redefine Tamriel’s borders, long established in lore? The cat-people, yeah?

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