Morrowind Merchant Gold Reset
Merchant Gold Not Resetting - posted in Oblivion Mod Troubleshooting: I have FCOM and other mods installed, and I think the only mod I have affecting the economy is Living Economy inside of Francesco's mod. For some reason, the gold on merchants is not resetting like it should after a certain number of days. Less gold from sold potions (iAlchemyMod from 2 to 1). more difficult to remain unseen (fSneakViewMult to 2 from 1.5), but sneak advancement is easier, especially while pickpocketing. merchant gold isn't reset after one day, but after one week. much slower armor skills advancement rate (1/2). armorer improves faster slightly faster.
Last night, I made enough potions from ingredients in storage to be sold for approximately 900,000 septims. My practice in times past would be to go to fences in round-robin fashion in Markarth, Solitude, Windhelm, and Honningbrew Meadery to sell off items since they have 5,000 septims each. In the interest of saving and not wasting time, I used the command additem f 495000
on Mallus Maccius '(0002ba8f)
in the meadery and started selling potions, but once he gave me 5,000 septims, things got weird. Items can still be sold for him like normal, but my gold no longer increases, and his does not decrease below 495,000. The Wikia article Console Commands (Skyrim) has this to say about the command: Use on a merchant to set the amount of barter gold. This gold may not go to your inventory when selling items to the vendor.
Question: Is there a way to get around this problem? Is there another command or target on which to act that would allow me to accomplish what is being attempted?
Rejected Answers:
- Remove the items and give yourself gold for the items [imprecise on gold calculations or time consuming; also has same problem with leveling up speech]
- Continue what you are doing but give yourself gold when finished [while this allows leveling up speech, there is imprecision on gold calculations without being time consuming]
- Keep going to your fences round-robin style to sell your items [this is to be avoided; the goal is to save time even if it breaks immersion slightly]
- Download mod
name_goes_here
so merchants have more/infinite gold [my internet connection's proxy prevents such downloads; it is extremely inconvenient to access other internet connections] - Go to
web_site_url
to read/watch a tutorial on how to accomplish what you are trying to do [see last point; proxy probably blocks the web site, and it is close to impossible to get a different internet connection]
Morrowind Merchant Gold Reset Codes
2 Answers
Open the console, target the merchant by clicking on him and enter additem f x
where x is 32000 - merchant's current gold. Trading will become buggy if merchant gold exceeds, I believe, 32767, so add enough gold to get him to 32000, sell your stuffs, add more gold if you have more stuff to sell. If his gold exceeds 32000, you can use removeitem f x
to get him under this number.
This approach works for me:
How to give a merchant A Lot of Gold
- Write down how much gold you have for reference.
- Give yourself A Lot of Gold.
- Buy everything the shopkeeper owns
- Sell it back to him at a tenth or so of the price.
- Repeat
3
and4
until you no longer have A Lot of Gold. - The merchant now has A Lot of Gold.
- Set your own gold amount back to the number you wrote down in
1
.
Not the answer you're looking for? Browse other questions tagged the-elder-scrolls-5-skyrim or ask your own question.
So I've had a number of people report issues with the amount of gold that a merchant has being reset multiple times per day. Though I was never able to replicate the problem, I did examine the scripts thoroughly. And I decided it was time to scrap most of them and rewrite the whole dang thing. I took an entirely different approach to handling this, one that is far more efficient and reliable.If you are upgrading from a previous version, it is ABSOLUTELY necessary that you entirely remove and clean that version (with Wrye Mash) before installing this.
Morrowind Ebony Armor Merchants
Downloads:http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=5498
Morrowind Ebonheart Merchants
http://www.fliggerty.com/phpBB3/search.php?search_id=active_topicsReadme:
The Elder Scrolls III
MORROWIND:
Improved Bartering
*****************************************************************
Index:
1. Description
2. Installation
3. Playing the Plugin
4. Features
5. Version
6. Conflicts
7. Thanks
8. Copyright
*****************************************************************
1. PLUGIN DESCRIPTION
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TITLE: Improved Bartering
VERSION: 2.0
PLUG-IN TYPE: Tweaks
BY: Fliggerty
CONTACT: http://www.fliggerty.com
Improved Bartering aims to make trading, buying, and selling in Morrowind
a more immersive experience. First of all, merchants will no longer have
a predefined, specific amount of gold to barter with each day. They will
have a random amount that will be anywhere from none to a bit over double
what they would normally have. This way, the more upscale merchants will
still have the potential to have quite a bit of gold, and the slum merchants
still won't have much. This will affect any NPC that barters, mod added ones
included.
Another great feature of this is the ability to convince almost any NPC in
the game to barter with you by simply asking them. It always seemed silly
to me that you couldn't simply buy a particular quest item from someone.
After all, money makes the world go round. Whether or not they will barter
depends upon several factors. If you are the highest rank in a particular
faction, members of that faction will usually oblige; if you are the Nerevarine
success is almost guaranteed. Otherwise, it depends upon disposition with
an element of chance.
This mod is dependent upon Morrowind Script Extender (MWSE)
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2. INSTALLING THE PLUGIN
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To install the plugin, unzip the files into the Morrowind/Data Files
directory.
REQUIREMENTS: Morrowind, Bloodmoon, Tribunal, Morrowind Script Extender (v0.9.2 or later)
If you are upgrading from a previous version, it is ABSOLUTELY necessary that
you entirely remove and clean that version (with Wrye Mash) before installing this.
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3. PLAYING THE PLUGIN
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From the Morrowind Launcher, select Data Files and check the box
next to the Improved Bartering.esp file.
Launch Morrowind via the MWSE shortcut.
I highly recommend using this mod with PirateLord Trade Enhancements,
Traders 300, and HELLUVA. Makes the whole thing great!
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4. PLUGIN FEATURES
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-- All existing merchants will have a random amount of gold each day.
-- Convince almost any NPC to barter with you.
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5. PLUGIN VERSION
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v2.0
-- All scripts have been improved and optimized.
-- Scripts use far less CPU overhead, causing less FPS impact.
-- Ensured that merchant's available gold amount will only change once per day.
v1.2
--NPCs will now only barter with the gold they have available in their inventory.
--Object type that an NPC will barter for is randomly decided.
--Spell providing service classes will now barter with you.
--Added NoLore check to dialogue option.
--Adjust mercantile determining equation.
v1.1
--Fixed potential CTD causing bug
v1.0
--Initial release
I hope you'll enjoy playing this mod. Please direct comments, suggestions, or questions to : fliggerty@fliggerty.com
Or visit Great House Fliggerty at http://www.fliggerty.com
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6. CONFLICTS & BUGS
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I have tried to avoid any conflicts with any common mods. I may have missed something
here or there, if I did please let me know!
Please reports any bugs or problems at http://www.fliggerty.com/phpBB3/downloads.php?view=bug_tracker
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7. THANKS
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Too many right now. Still compiling the list.
But to start it off:
ps33: Always my scripting mentor. While having nothing directly to do with this mod, nevertheless I would not have known how to use MWSE without his infinite patience and support.
FreshFish: For giving us MWSE.
CDCooley: For continuing the support of MWSE and helping me solve the name problem!
Bryss Phoenix: always gratitude here!
Everybody else who has always been supportive of modders in general.
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8. COPYRIGHT
*****************************************************************
This plugin is freely distributable and modifiable, as long as this readme
file accompanies it and credit is given to the original author. But please remember
that not everything here is my work. Refer to section 7.THANKS. By downloading
and running this plugin, you acknowledge the following :
- You have read and understood this readme file.
- You acknowledge that the author of this plugin accepts no responsibility for
damage to your game saves, operating system, computer, etc,
when using this plugin.
NOTE: Please do not upload any of my plugins for distribution without my permission. I strongly prefer to have
access to everywhere that my work is hosted so that I can update and maintain all of it.
--Fligg
Enjoy!