Fallout 4 Console Mods Release

Posted on
  1. Best Fallout 4 Console Mods

Developer Bethesda officially announces that the console mods for Fallout 4 are set to release for PlayStation 4 and Xbox One within the next two months.

Fallout 4 console mods release date

Fallout 4, Bethesda's post-apocalyptic RPG became the first game on Xbox One to utilize mods on console. Mods are a coup for Xbox One users who want to alter their game, and there are mods for. This page will detail the process of installing Fallout 4 mods in the upcoming PS4 mod release. Was this guide helpful? How To Install Fallout 4 Mods for Xbox One. Console Command Cheats Codes.

Today, in order to promote the launch of Fallout 4‘s Creation Kit in an open beta for PC players, Bethesda’s development team has put out a brand new video highlighting several features of what can be accomplished with the official mod tools. Perhaps even more exciting, though, is the additional announcement from the studio revealing that Fallout 4‘s supported console mods will be available on the Xbox One starting in May, and the PlayStation 4 in June.

For those unaware, now that Bethesda’s Creation Kit will soon be available across all platforms for Fallout 4, the majority of the fan-made mods generated for the action-RPG will no longer be exclusive to PC players anymore, with some limitations surely applying due to the differences in PC and console hardware. However, it’s safe to presume that most, if not all players should be able to revel in the weird world of mods by experiencing the Thomas the Tank Engine mod or the Macho Man mod.

As seen in the Fallout 4 video below, with the Creation Kit, every would-be Vault Dweller in the Wasteland will have access to tools that allow for the making of their own quests, environments, dialogue, outfits, and just about anything imaginable. On top of all that, developers will even provide Fallout 4 with an in-game interface that gives fans the ability to look through all of the mods, while also letting players bookmark, favorite, rate, and give feedback.

For those PC players who wish to take part in the Creation Kit open beta, it’s necessary to be running the latest version of the Fallout 4. That said, here are the instructions on opting into the 1.5 Update in Steam Beta:

  • Log into Steam
  • Right Click on Fallout 4 in your Library
  • Select Settings
  • Select Betas
  • A drop down menu will appear. Select beta
  • Select OK
  • Wait a few minutes and Fallout 4 should update
  • When done, Fallout 4 should appear as Fallout 4 [Beta] in your Library

Although the prospect of mods for Fallout 4 on consoles will definitely boost the spirits of the game’s PlayStation 4 and Xbox One fans, it still remains to be seen as to exactly how the Creation Kit will work with the systems. As a matter of fact, Bethesda has reminded gamers that there is still “a lot to do yet” before the mods are fully functional. Nevertheless, should the studio go on to work out all of the kinks in the early stages, the success of official developer-supported mods on all platforms could allow Fallout 4 be the torchbearer in a new era of gaming, which might even give it a lifespan that’s healthier and more robust than Bethesda’s sumptuous The Elder Scrolls 5: Skyrim.

What do you think about the prospect of console mods in Fallout 4? Do you believe it will revolutionize the way all fans experience video games like Bethesda is hoping, or is it too early to incorporate as a feature outside of PCs? Let us know your thoughts in the comments below.

Fallout 4 is out now and is available for PC, PlayStation 4, and Xbox One.

Source: Bethesda 1, 2

Fallout 4 isn’t the first game to bring mods to consoles, but it will be the first to popularise the system.

It’s happening: Fallout 4 is bringing modding to consoles, perhaps as early as May for Xbox One, with PS4 to follow shortly thereafter.

There’s been a lot of cynicism about this bold initiative, but it’s unwarranted. Although The PlayStation 3 version of Unreal Tournament 3 has the honour of being the first game to allow mods on consoles, that oft-forgotten experiment was an artefact of a different time. We live in the future now, and although time has not yet granted us flying cars, it has given us Steam Workshop and Skyrim.

Subscribe to the VG247 newsletterGet all the best bits of VG247 delivered to your inbox every Friday!
Enable JavaScript to sign up to our newsletter

To understand why mods on consoles are inevitable, you need to look closely at Steam Workshop; it’s too easy to forget how important this development was in making modding mainstream.

These two developments are like twin roosters crowing to herald the dawn of the age of console modding.

To understand why mods on consoles are inevitable, you need to look closely at Steam Workshop; it’s too easy to forget how important this development was in making modding mainstream. Prior to the launch of Steam Workshop, modding was something only hardcore PC players did, tracking down potentially dodgy files on third-party sites, fiddling with game files to install and make them work.

That’s not to say the scene wasn’t thriving, creative and populated – but it was closed off to those whose relationship to their gaming rigs was a little more casual. Steam Workshop changed that by making finding, installing and uninstalling mods a matter of a few mouse clicks – something you did right from the Steam client.

Improved Map with Visible Roads by mm137

Bethesda and Valve both benefited from the arrival of Steam Workshop in early 2012, just a few months after Skyrim released. The biggest game of late 2011, Skyrim attracted millions of players – on PC alone – spending over 70 hours with it, compared to the general triple-A average of below ten.

Skyrim is believed to have sold well in excess of 20 million copies worldwide – a culturally phenomenal success, and one which put fantasy RPGs back on the map after years of mainstream struggles. Its success was enough to make other publishers take another look at the once-niche genre, and to send developers scrambling to live up to the new king. We talk about new RPGs as “Skyrim killers”; we live in the post-Skyrim era.

Best Fallout 4 Console Mods

On PC, it’s still going; at time of writing, Skyrim is the 13th most popular game on Steam. This kind of success – these sales, this enduring interest – in a single-player, offline game with only a handful of premium content drops, is – well. If it’s not unprecedented, it’s certainly the most notable modern example.

Some of this success has to be credited to the incredibly numerous and active pool of devoted modders, who supply everything from the usual clumsy nudes and game-breaking cheats to complete story modules, intriguing rebalances and even entirely new games – as well as one of the finest collections of jokes gaming culture has ever seen. And absolutely anybody with Steam can get involved, at least on an audience level; just subscribe and off you go.

True Storms – Wasteland Edition by fadingsignal
Console

When the official Creation Kit launches and Fallout 4 embraces Steam Workshop, we expect Bethesda’s latest to take its place alongside Skyrim as one of the few single-player games to achieve hugely extended longevity. But what if this industry-beating lifespan could be extended to consoles, tapping into the huge audiences out there with a proprietary box under the telly?

I’ll tell you: Fallout 4 could become immortal. Free content, forever? You’ll never need another game.

That is, of course, if Bethesda can replicate the success of Steam Workshop on consoles, but we have good reason to believe it can. The picture Bethesda has painted of its vision for modding on consoles sounds very like the one Valve delivered to Steam.

“We want to do it in a way that’s easy,” Pete Hines said in a chat with Xbox’s Larry Hryb in November 2015, as transcribed by Gamespot.

“The idea is you go to play the game, there’s a menu option, you click on it, and there’s a bunch of stuff for you to download. And you click on the stuff that you want and you start playing a game with these new mods.

“We want it to be a really streamlined, fun experience.”

Armorsmith Extended by Gambit77

You might expect Bethesda to want to tightly control what mods are made available to console players, but apart from plugging security leaks it apparently intends to give modders almost free rein.

“We don’t want to,” Todd Howard told IGN back in June when asked whether Bethesda would curate console mods.

“The plan is that it goes through Bethesda.net, but outside of things that we would normally take down – we take down things on Steam Workshop if it’s got things that are illegal, or things like that – we’ll do the same thing.”

Asked to elaborate, Howard said Bethesda takes down nudity, porn and stolen assets, although a quick browse of the Skyrim Steam Workshop shows its content guidelines are pretty lenient. We may see the publisher enforce more severely as a result of Microsoft and Sony’s prodding, however.

Meanwhile, mods so wild they ruin everything and break the game? Totally okay, thanks to a save partition system. When players want to use mods, they’ll make a duplicate save, so they’re main game is protected from whatever horrors they unleash by downloading and using half a dozen mods at once.

“Just like Skyrim, there are mods that can break your game pretty wildly, and so we have some safety things on the console for that, but at the same time, we are going to let people break their game,” Howard said.

It’s pretty much going to be a free for all, in other words. If Bethesda is willing to let you turn your game into a buggy, non-functioning mess, it’s probably willing to let you spruce it up (within the limitations of the hardware), give yourself god-like powers and wear whatever underwear you fancy, bar licensing issues.

The Eyes Of Beauty Fallout Edition by LogRaam

Bethesda announced modding for the console version of Fallout 4 alongside everything else as it kicked off a five month blitzkrieg PR campaign which certainly seems to have paid off. It’s said very little since, beyond yesterday’s vague release window, but as we know it had been negotiating with both Microsoft and Sony when it was last talking to press there’s a good chance the early comments quoted above hold true today.

In a pre-Skyrim world, you might have expected Sony and Microsoft to balk at the idea of allowing mods on their precious machines. Mods can provide security holes for more nefarious activities. Sony’s experiment with UT3 may have convinced it the whole endeavour’s not worth the bother. Microsoft seems to have reversed its attitude of the XBLIG days in favour of an even more tightly walled garden.

But no: both platform holders were on board within months of the RPG’s announce. That’s indicative of just how compelling and powerful this idea is.

Fallout 4 already has a brilliantly lively modding scene. The Creation Kit release is only going to kick things up a notch, enabling a whole new group of creators while removing many obstacles for existing contributors. PS4 and Xbox One players should be as excited as anyone.

Featured and header image shows Armorsmith Extended by Gambit77