How To Rotate Without Distortion 3ds Max
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I think there is no way to deform that mesh without distortion. I would suggest you using a Path Constrain controller and one single chain link instanced multiple times.
- Create a spline and apply a Normalize modifier.
- Create a chain link and place the pivot on the axes center.
- Apply a Path Constrain controller to the position of the chain link,
- Pick the spline.
- Check the Follow option in Path Constrain to modify the rotation of the chain link.
- Clone Instance the Chain Link, and in the Path Constrain controller set the path position so that the two chain links look connected. Remember this value!
- Repeat until you have all your chain links, adding the original delta value every time, or write a script to do this for you in one run.
A problem with this method is that the spline cannot be animated, but if you do a script, you can fix this problem every frame. Another option is to apply a modifier that trims the spline after certain length!
Good luck!
How To Rotate Without Distortion 3ds Max 2
Hey, I got this little annoying problem when I do my work in max and switching between wireframe and shaded mode with F3 and F4 keys sometimes they suddenly stops working.. anybody know what causing this? Or any solution to fix this? It has been in max 2015 as well as it is in 2016. (max 2009 does not have this problem)
The only workaround I have when it happens is to click on top left corner of the viewport on your current mode (ex. [wireframe]) and select different mode and the keys will start working again.. well for a few minutes at least.